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O'Donnell's Laws of Cartoon Motion
I. Any body suspended in space will remain in space until made aware
of its situation.
Daffy Duck steps off a cliff, expecting further pastureland. He loiters
in midair, soliloquizing flippantly, until he chances to look down.
At this point, the familiar principle of 32 feet per second per second
takes over.
II. Any body in motion will tend to remain in motion until solid matter
intervenes suddenly.
Whether shot from a cannon or in hot pursuit on foot, cartoon characters
are so absolute in their momentum that only a telephone pole or an
outsize boulder retards their forward motion absolutely. Sir Isaac
Newton called this sudden termination of motion the stooge's surcease.
III. Any body passing through solid matter will leave a perforation
conforming to its perimeter.
Also called the silhouette of passage, this phenomenon is the speciality
of victims of directed-pressure explosions and of reckless cowards
who are so eager to escape that they exit directly through the wall
of a house, leaving a cookie-cutout- perfect hole. The threat of skunks
or matrimony often catalyzes this reaction.
IV. The time required for an object to fall twenty stories is greater
than or equal to the time it takes for whoever knocked it off the
ledge to spiral down twenty flights to attempt to capture it unbroken.
If such an object is inevitably priceless, the attempt to capture
it inevitably unsuccessful.
V. All principles of gravity are negated by fear.
Psychic forces are sufficient in most bodies for a shock to propel
them directly away from the earth's surface. A spooky noise or an
adversary's signature sound will induce motion upward, usually to
the cradle of a chandelier, a treetop, or the crewst of a flagpole.
The feet of a character who is running or the wheels of a speeding
auto need never touch the ground, especially when in flight.
VI. As speed increases, objects can be in several places at once.
This is particularly true of tooth-and-claw fights, in which a character's
head may be glimpsed emerging from the cloud of altercation at several
places simultaneously. This effect is common as well among bodies
that are spinning or being throttled. A "wacky" character
has the option of self- replication only at manic high speeds and
may ricochet off walls to achieve the velocity required.
VII. Certain bodies can pass through solid walls painted to resemble
tunnel entrances; others cannot.
This trompe l'oeil inconsistency has baffled generation, but at least
it is known that whoever paints an entrance on a wall's surface to
trick an opponent will be unable to pursue him into this theoretical
space. The painter is flattened against the wall when he attempts
to follow into the painting. This is ultimately a problem of art,
not of science.
VIII. Any violent rearrangement of feline matter is impermanent.
Cartoon cats possess even more deaths than the traditional nine lives
might comfortably afford. They can be decimated, spliced, splayed,
accordion-pleated, spindled,or disassembled, but they cannot be destroyed.
After a few moments of blinking self pity, they reinflate, elongate,
snap back, or solidify.
IX. For every vengeance there is an equal and opposite revengeance.
This is the one law of animated cartoon motion that also applies to
the physical world at large. For that reason, we need the relief of
watching it happen to a duck instead.
X. Everything falls faster than an anvil.
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